game.h
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 5
#define COL 5
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DispalyBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
//找没有下棋的坐标随机下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断数组是否都满了
char Iswin(char board[ROW][COL], int row, int col);
game.c
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DispalyBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i <row ; i++)
{
//打印数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ",board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
//打印分割信息
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋\n");
while (1)
{
printf("请输入坐标\n");
printf("X:");
scanf("%d", &x); //玩家输入1~3,表示坐标位置
printf("Y:");
scanf("%d",&y);
if (x >= 1 && x <= col && y >= 1 && y <= col)
{
if (board[x - 1][y - 1]==' ') //表示数组下标
{
board[x-1][y-1] = '*';
break;
}
else
{
printf("该坐标被占用,请选择其他位置\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋\n");
int x = 0;
int y = 0;
x = rand() % ROW;
y = rand() % COL;
while (1)
{
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//满了返回1,不满返回0
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char Iswin(char board[ROW][COL], int row, int col)
{
//判断行
int i = 0;
int count1 = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') //一行相等,且不为空行
{
count1++;
if (row - count1 == 2)
{
return board[i][0];
}
}
}
//判断列
int j = 0;
int count2 = 0;
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ') //一列相等,且不为空行
{
count2++;
if (col - count2 == 2)
{
return board[0][j];
}
}
}
//判断对角线
while (1)
{
for (i = 0; i < row - 1; i++)
{
while (1)
{
if (board[i][i] == board[i + 1][i + 1] && board[i][i] != ' ')
{
break;
}
else
{
goto X;
}
}
}
return board[i][i];
break;
}
X:;
while (1)
{
for (i = 0, j = col - 1; i < row, j>0; i++, j--)
{
while (1)
{
if (board[i][j] == board[i + 1][j - 1] && board[i][j] != ' ')
{
break;
}
else
{
goto Y;
}
}
}
return board[i][j];
break;
}
Y:;
//没有人赢,平局
if (IsFull(board,row,col))
{
return 'Q';
}
return 'C';
} 文章来源:https://uudwc.com/A/Pm3k4
text.c
#include "game.h"
void menu()
{
printf("*****************************\n");
printf("*******1.play 0.exit*********\n");
printf("*****************************\n");
}
void game()
{
char ret = 0;
char board[ROW][COL] = {0};
//初始化棋盘的函数
InitBoard(board, ROW, COL);
//打印棋盘
DispalyBoard(board, ROW, COL);
//下棋
while (1)
{
PlayerMove(board,ROW,COL); //玩家下棋
//判断输赢
ret = Iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
DispalyBoard(board, ROW, COL);
ComputerMove(board,ROW,COL); //电脑下棋
//判断输赢
ret = Iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
DispalyBoard(board, ROW, COL);
}
if (ret == '*')
{
printf("玩家赢了\n");
}
else if (ret == '#')
{
printf("电脑赢了\n");
}
else
{
printf("平局\n");
}
DispalyBoard(board, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL)); //设置随机数的生成起点
int input = 0;
do
{
menu(); //打印菜单
printf("请输入:>");
scanf("%d",&input);
switch (input)
{
case 1:
printf("五子棋游戏开始\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新输入\n");
break;
}
printf("\n\n\n");
} while (input);
return 0;
} 文章来源地址https://uudwc.com/A/Pm3k4